The Second Workshop on Programming for Mobile and Touch (PROMOTO) at SPLASH 2014. Programming with Mobile and Touch (PROMOTO) is a forum for embracing the new realities of always-connected and/or touch-enabled devices. Topics under discussion will include cross-platform computing, cloud computing, social applications, privacy, and security. The challenges of new types of devices, such as large screens or gadgets with no screens, are very important.
Today, easy-to-use mobile devices like smartphones and tablets are becoming more prevalent than traditional PCs and laptops. New programming languages are emerging to enable programmers to develop software easily—leveraging the exciting advances in existing hardware, and providing abstractions that fit the capabilities of target platforms with multiple sensors, touch and cloud capabilities. PROMOTO brings together researchers who have been exploring new programming paradigms, embracing the new realities of always connected, touch-enabled mobile devices. PROMOTO 2014 would like to invite contributions covering technical aspects of cross-platform computing, cloud computing, social applications and security. Submissions for this event are invited in the general area of mobile and touch-oriented programming languages and programming environments, and teaching of programming for mobile devices.
Apart from paper presentations, there will be ample time at PROMOTO to discuss the issues surrounding touch and mobile programming and to plan future directions.
Mon 20 Oct Times are displayed in time zone: Tijuana, Baja California change
|08:30 - 09:00|
|Opening, Introductions, Welcome|
|09:00 - 10:00|
|Programming Gadgets with Gadgets|
Peli de HalleuxMicrosoft Research
|10:30 - 11:15|
|Live programming of mobile apps in App Inventor|
|11:15 - 12:00|
|Software Engineering Principles in the Midas Gesture Specification Language,|
Wolfgang De MeuterVrije Universiteit Brussel
|13:30 - 14:15|
|A Preview of Pencil Code|
|14:15 - 15:00|
|Supporting situated STEM learning - TouchDevelop Integration of the UCL Engduino over Bluetooth|
Dean MohamedallyUniversity College London
|15:30 - 16:00|
|Data-Driven Inference of API Mappings|
|16:00 - 16:30|
|Mobile vs. Desktop Programming Projects: The Effect on Students|
Matthias HauswirthUniversity of Lugano
|16:30 - 17:00|
|Panel on Mobile Computing and Education|
Call For Submissions
Submissions for this event are invited in the general area of mobile and touch-oriented programming languages and programming environments, and teaching of programming for mobile devices. Topics of interest include:
- Mobile and touch-oriented programming languages
- Programming languages using innovative input mechanisms
- Programming environments on or for mobile devices
- Teaching of programming on or for mobile devices
- Programming tools such as debuggers on or for mobiles devices
- Libraries and programming frameworks that simplify programming for mobile devices
- Very large screens and very small screens
- Gestures, haptics and sound
We accept contributions of two types:
- Research papers up to eight pages that describe original work in the area of mobile and touch development.
- Short papers or tool demos of up to four pages of emerging ideas, research in progress, and in-practice experience.
All accepted papers will be published as part of SPLASH in the ACM Digital Library after the workshop. Closing date for submission of updated papers is currently November 20.
There will also be a Report of the Workshop in the SPLASH “Workshop Reader" after the conference which will list presentation titles and who made the presentation, describe discussions that took place and what next actions were agreed upon by the participants.
Deadline: August 29, 2014